BSc (Hons) 3D Animation and Games Development (Top-up)
Key Details
- Available at:Rhos-on-Sea
- Study Mode:Part-time, Full-time
- Course Length:
Full-time: 1 year, OR Part-time: 2 years
Wednesday & Friday: 9am-5pm
- UCAS Codes:6T50
BSc (Hons) 3D Animation and Games Development (Top-up)University-level Courses
Please contact us for further information about applying for this course.
Course Description
If you have already completed the Foundation Degree in Animation and Games Development (or equivalent), then this course gives you the opportunity to progress onto Level 6 and gain a full honours degree.
Individual and group work will allow you to explore areas of interest to you and develop your independent learning ability.
Grŵp Llandrillo Menai is a member of the PlayStation®First Academic Programme run by Sony Interactive Entertainment Europe (SIEE), which provides access to professional development hardware and software tools for both staff and students.
Additional information
More detailed information on Modules is to be found in the ‘Additional Campus/Course Information’ section.
Entry Criteria
Academic Requirements:
- Foundation Degree (FdSc) 3D Animation and Games Development, or other Level 5 qualification in a relevant discipline.
Where students take a break from their studies following completion of their Foundation Degree, applications for direct entry should be made via the Credit Transfer process.
Language requirements:
- GCSE in Welsh or English as first language, grade C/4 or above.
- Any degrees, diplomas or certificates eligible above should have been taught and assessed in Welsh/English
- For overseas applicants, for entry onto Level 4: IELTS 5.5 or higher (with no element less than 5.0)
- For overseas applicants, for entry onto Levels 5: IELTS 6.0 or higher (with no sub-part less than 5.5).
All places are subject to satisfactory interview.
If your qualifications do not meet the entry requirements listed above, we would still encourage you to apply for the course you're interested in, as many of our courses will consider learners based on their previous work and skills experience rather than their qualifications.
Delivery
The course is delivered through a blend of the following:
- Interactive lectures
- Tutorials / workshops
- Guest speakers
- Student centered learning
- Virtual learning environment (MOODLE)
Learning is participative and informal, and full of opportunities for the individual to explore their creativity.
Timetable
- Full-time: 1 year, 2 days per week (typically 9.00 am – 5.00 pm)
- Part-time: 2 years, 1 day per week (typically 9.00 am – 5.00 pm)
Fees
Visit our course fees page for information on full and part-time degree course fees.
Financial Support
Visit our financial support page for information on the range of support available.
More detailed information on other costs associated with your course and work placements/work experience (if applicable) will be outlined in the programme validation document and explained to you at your interview.
Start date
September
Contact:
For specific course enquiries, please contact:
Joe Owen (Programme Leader): owen10j@gllm.ac.uk
David Clarke (Administration): clarke1d@gllm.ac.uk
For general enquiries about our degrees, please contact: degrees@gllm.ac.uk
Assessment
The course is assessed through a blend of the following:
- Practical and theoretical assignments
- Reports
- Oral presentations
- Project work
- Portfolios
- Group/team-based assignments
Feedback
Where relevant, assessments will be marked and returned to students with constructive and developmental feedback. Effective feedback combines information which enables students to understand the strengths and limitations of their past performance, and information which enables them to recognise how future performance can be improved. Students will be provided with feedback in a timely manner and this feedback will justify how the grade has been awarded. Students will have the opportunity to reflect on the feedback given and identify their strengths, things they found challenging and areas for development that they will feed forward to their next assessment. Feedback will include linking evidence to assessment criteria to demonstrate how the student will have met the learning outcomes.
Progression
You could choose one of the many different courses available at Grŵp Llandrillo Menai, or employment.
Campus Information Rhos-on-Sea
For every 10 credits, students should engage with around 100 notional hours of learning. This will be approximately 30% direct learning contact 70% independent student learning.
Level 6 Modules:
Group Project 1 – Planning and Prototyping (20 credits, compulsory):
This module allows learners working in groups, typically 3–5, to explore a chosen area or areas of the gaming industry in more depth in a project that will deploy skills acquired from prior learning and develop group working skills. (Proposal 30%, Project 50%, Presentation 10%, Reflection 10%)
Group Project 2 – Project Completion (20 credits, compulsory):
In following the principles outlined and learned in Group Project 1 – Planning and Prototyping, students will undertake the main project which has been planned in semester 1. Students will need to create new schedules, adhering to their chosen methodology, which they will be expected to follow until the project completion. (Project 70%, Presentation 20%, Reflection 10%)
Dissertation (40 credits, compulsory):
This module allows individual learners to explore a chosen area of the computing and gaming industries in more depth through a research or project-based dissertation. (Presentation 5%, Dissertation 90%, Poster 5%)
Cross Platform Games Development (20 credits, compulsory):
This module will build upon prior programming and games development knowledge to enable learners to create professional standard games across a range of platforms. PC, Console and Mobile deployment are all considered from the earliest stages of development with a range of bespoke programming tools used to maximise user interactivity and in games experience. (Creation on app store 40%, Creation of game with additional features 60%)
Advanced Animation (20 credits, compulsory):
This module aims to further develop the learner’s ability working with 3D models and animations. In this module learners will examine motion capture in modern animation, examine the necessary pipeline to creating cut scene animations and previsualise an original idea which can later be conceptualised to create an original cut scene. (Demonstration 30%, Pre-visualise animation 30%, Create animation 40%)
Other details
Course type: University-level Courses
Level:
6
Programme Area:
- Computing, Digital Technologies and Games Development
Awarding Body: Bangor University
Bilingual:
n/aComputing, Digital Technologies and Games Development
Learn more about this area and see our course level guide:
Computing, Digital Technologies and Games Development