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BSc (Hons) Computing (Software Development) (Top-up)

Key Details

  • Available at:
    Rhos-on-Sea
  • Study Mode:
    Part-time, Full-time
  • Course Length:

    Full-time: 1 year; Part-time: 2 years OR modular

    Tuesday & Friday, 9am-5pm

  • UCAS Codes:
    G402
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BSc (Hons) Computing (Software Development) (Top-up)

University-level Courses

Please contact us for further information about applying for this course.

Course Description

If you have already completed the Foundation Degree (FdSc) Computing (Software Development) (or equivalent), then this course gives you the opportunity to progress onto Level 6 and gain a full honours degree.

The course will build upon your existing skills and knowledge with new programming languages and concepts.

Individual and group work will allow you to explore areas of interest to you and develop your independent learning ability.

Modules include:

  • Advanced Programming
  • Physical Computing
  • Software Engineering

Additional information

More detailed information on Modules is to be found in the ‘Additional Campus/Course Information’ section.

Entry Criteria

Academic Requirements

Entry onto level 6 will be direct for those progressing students from the GLLM Foundation Degree Computing to the respective GLLM Bachelor Degree (Hons), Computing, after successful completion of the foundation degree. Progressing students must remain on their chosen pathway (Software Development or Networking).

Where students take a break from their studies following completion of their Foundation Degree, applications for direct entry should be made via the Credit Transfer process.

Entry onto level 6, for external applicants, will be considered on an individual basis in line with GLLM credit transfer policy, based on previous successful study of 120 credits per level in a compatible qualification (within the time frame outlined in the policy).

Language Requirements

  • GCSE in Welsh or English as first language, grade C/4 or above
  • Any degrees, diplomas or certificates eligible should have been taught and assessed in Welsh or English, or
  • For overseas applicants, for entry onto Levels 5 or above, English fluency to IELTS 6.0 or higher (with no element less than 5.5)

If your qualifications do not meet the entry requirements listed above, we would still encourage you to apply for the course you're interested in, as many of our courses will consider learners based on their previous work and skills experience rather than their qualifications.

Delivery

The course is delivered through a blend of the following:

  • Interactive lectures
  • Practical workshops
  • Group discussions / activities
  • Guest speakers
  • Virtual learning environment (MOODLE)

Learning is participative, informal and full of opportunities for individual exploration and creativity.

Timetable

  • Full-time: 1 year, 2 days per week (typically 9.00 am – 5.00 pm)
  • Part-time: 2 years, 1 day per week (typically 9.00 am – 5.00 pm)

Fees

Visit our course fees page for information on full and part-time degree course fees.

Financial Support

Visit our financial support page for information on the range of support available.

More detailed information on other costs associated with your course and work placements/work experience (if applicable) will be outlined in the programme validation document and explained to you at your interview.

You will need a home computer or laptop and a reliable internet service.

Start date

September

Contact:

For specific course enquiries, please contact:

Inge Powell (Programme Leader): powell1i@gllm.ac.uk

David Clarke (Administration): clarke1d@gllm.ac.uk

For general enquiries about our degrees, please contact: degrees@gllm.ac.uk

Assessment

The course is assessed through a blend of the following:

  • Practical and theoretical assignments
  • Time-constrained assessments
  • Reports
  • Oral presentations
  • Project work
  • Portfolios
  • Work-based assessment
  • Group/team-based assignments
  • Log books and reflective work

Feedback

Where relevant, assessments will be marked and returned to students with constructive and developmental feedback. Effective feedback combines information which enables students to understand the strengths and limitations of their past performance, and information which enables them to recognise how future performance can be improved. Students will be provided with feedback in a timely manner and this feedback will justify how the grade has been awarded. Students will have the opportunity to reflect on the feedback given and identify their strengths, things they found challenging and areas for development that they will feed forward to their next assessment. Feedback will include linking evidence to assessment criteria to demonstrate how the student will have met the learning outcomes.

Progression

This BSc Computing (Software Development) degree will prepare you for a variety of careers in web application development, software engineering, programming, communications and networking, computer applications, IT management, computer sales and marketing.

Campus Information Rhos-on-Sea

This course builds on skills gained during a previous Level 5 Software Development qualification.

For every 10 credits, students should engage with around 100 notional hours of learning. This will be approximately 30% direct learning contact 70% independent student learning.

This combination of modules leads to the BSc (Hons) Computing (Software Development).

A separate BSc (Hons) specialising in Networking is also available.

Advanced Programming:
This module will guide learners further into different programming concepts spanning uses and applications. The learners will gain an understanding of the process of applying advanced programming techniques using a suitable programming language or languages and will allow different programs to integrate data. (Practical work 100%)

BSc Dissertation:
This module allows individual learners to explore a chosen area of the computing and gaming industries in more depth through a research or project-based dissertation. (Report 85% / Presentation / demonstration 15%)

Group Project:
This module allows learners working in groups of typically 3-5 to explore a chosen area of the computing industries in a project that will develop new knowledge and skills, deploy knowledge and skills acquired from prior learning and continue to develop group working skills. (Report 10% / Practical work 60% / Presentation / demonstration 30%)

Physical Computing:
This module introduces learners to hardware and software interaction. The majority of the classroom time for this module is taken up by practical exercises and experimentation. (Time constrained assessment 10% / Practical work 80% / Demonstration 10%)

Software Engineering:
This module builds on prior knowledge of software development and project management. It aims to allow learners to develop and practice the skills needed to successfully work with or develop computer systems of different types. (Report 20% / Practical work 70% / Reflection 10%)

Other details

Course type: University-level Courses

Level: 6

Programme Area:

  • Computing, Digital Technologies and Games Development
  • International

Awarding Body: Bangor University

Bilingual:

n/a

Computing, Digital Technologies and Games Development

Learn more about this area and see our course level guide:

Computing, Digital Technologies and Games Development

Student playing computer games

Awarding Body